Cloud Bodies is a real-time immersive experience using the volumetric capture of dancers merging with the point clouds of photo-scanned landscapes. The topography of bodies morph with topography of the natural world. Geometric metadata gathered from real environments are processed into point clouds, which are then reconstructed into virtual environments. A similar process of volumetric capture records the movement of bodies in x-y-z space. Playing with scale and perspective it will explore the body as landscape. What is the body’s relationship to these virtual and physical spaces? What new embodied experiences can we simulate using these new technologies?
Presented at:
MUTEK Montreal 20 (2019)
VR salon at the Digital Transformation Art Summit at Banff Art Centre (2019)
Credits
Artist Concept & Direction: Allison Moore
Dancers: Fia Grogono & Alex Jolicoeur
Sound: Arthur Desmarteaux
Programming: Dougy Herard